Retro Game Resellers on Wave pay $16/month — $192/year. Over three years, that's $644. Nexa is $279 once. Break-even runs about 17.4 months. The median retro game reseller earns $30,000/year, so Wave's annual cost is roughly 0.6% of typical revenue — every year, forever.
That's $644 gone. And you don't own anything. Stop paying, lose access.
See the full history of Wave price changes in the SaaS Graveyard →
You're not the only one who's had enough.
Retro Game Resellers face unique challenges: Price volatility based on retro gaming trends and YouTube nostalgia cycles. Testing and cleaning time not factored into profit calculations. Counterfeit detection for high-value games. Bulk lot purchases where 80% of items are common $3 games. On top of all that, Wave charges $16/month ($192/year) — money that comes directly from your revenue. The median retro game reseller earns $30,000/year. Software at $192/year is a meaningful percentage of that income, every year, forever. And you do not own anything.
Your Console and cartridge cleaning supplies is yours. You bought it once. Nexa works the same way — $279 once for invoicing, scheduling, CRM, time tracking, and full accounting. All connected. All offline-capable. You own it like you own your tools.
Wave is just one piece. What else are you losing money on?
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Your exact Wave cost, full stack total, and what switching saves. 10 seconds.
| Feature | Wave | Nexa |
|---|---|---|
| Invoicing | ✓ | ✓ |
| Scheduling | ✗ | ✓ |
| CRM | ✗ | ✓ |
| Time Tracking | ✗ | ✓ |
| Full Accounting | ✗ | ✓ (SIMPL) |
| Task Management | ✗ | ✓ |
| Price | $16/mo forever | $279 once or 3 × $99 |
| 3-Year Cost | $644 | $279 |
| Stop paying? | Lose everything | Keep everything forever |
Most retro game resellers are fully switched before the weekend.
Go to Settings → Data Export. Download customers, invoices, transactions, and accounts.
15-minute setup. Import your client list and chart of accounts from CSV.
Run both for 1-2 weeks. Verify bank connections and recurring invoices work.
Cancel paid features. Your free account data stays accessible for records.
You bought a lot of 60 SNES games for $400 on Facebook Marketplace. Five are worth $40-$100 each, ten are $10-$20, and the rest are $2-5 sports games. You need to test every cartridge, clean the contacts, photograph, and list each one. The valuable games go on eBay, the mid-range on your Mercari, and the commons go in a $5 bin at the flea market. Tracking cost basis from the lot to individual sales is a nightmare.
Real retro game resellers near you who run their business on Nexa — book directly, no platform fee. Are you a retro game reseller? Post your business and get found in your area — $2.99 one-time. Or browse every retro game reseller on Nexa →
For solo operators and small teams (1-5), yes. Nexa includes invoicing, scheduling, CRM, time tracking, task management, and full accounting. Wave may be better if you have a large team (10+) or need enterprise-specific features.
It's $7.75/month over 3 years. Wave is $16/month — that's $644 over 3 years. Which is more? And if you'd rather split it, Nexa is also available as 3 payments of $99.
Yes. Nexa is $279 as a one-time payment, or 3 payments of $99 ($297 total). Either way it's a one-time purchase — no subscription, no recurring fees ever.
30-day money-back guarantee. Full refund. If Nexa doesn't save you $500 in year one, you get every penny back.
Export your data from Wave as CSV, import into Nexa in about 5 minutes.
The average solo operator there spends about $2,352/year on software — and retro game reseller face their own version of that math. VA state licensing requirements apply.
Numbers reflect typical solo operators in the Norfolk metro. Your situation will vary.
Specific gaps Retro Game Resellers run into with Wave, and what Nexa does instead.
If you want to compare notes or see how other retro game resellers are running their tools, here's where the conversation happens.
$644 over 3 years. Or $279 once (or 3 × $99). Own your tools.
Get Nexa — $279 Once