Toggl Track vs Nexa The Real Comparison for VFX Artists
Toggl Track
$12/mo ($144/yr)
VS
Nexa
$279 once — own forever
or 3 payments of $99
Break even: 23.3 months at Toggl Track's current price.
Bottom Line
Toggl Track costs vfx artists $144/year at today's list price. Nexa is $279 once for invoicing, scheduling, CRM, time tracking and accounting in one suite — so it pays for itself in 23.3 months and you own it after that. What it is not: hosted-for-you software with a support desk and a roadmap you can lobby. That is the trade, and the rest of this page is the detail behind it.
The verdict for vfx artists: Toggl Track is solid software, but at $12/month it costs $432 over 3 years. Nexa does most of what Toggl Track does for $279 once. For solo vfx artists and small teams, Nexa is the better deal.
Choose Nexa if:
You're done paying monthly forever
You're a solo operator or small team (1-5)
You need time-tracker, Invoicing, Connect CRM in one purchase in one tool
You're tired of price increases
You want to own your tools like you own your equipment
Choose Toggl Track if:
You have a large team (10+) needing enterprise features
You're deeply invested in Toggl Track's specific workflow
You need a feature Nexa doesn't have yet
What Toggl Track Actually Costs VFX Artists
Today's list price is $12/month — $144 a year, from Toggl Track's own pricing page. Every figure below is that price, multiplied. Nothing is projected.
Three years at today's price
Year 1$144
Year 2$144
Year 3$144
Three years of Toggl Track$432
Nexa: $279 once (or 3 × $99). Over the same three years, that is $153 less.
If Toggl Track raises its price, the three-year cost goes up; if it cuts it, the cost comes down. We don't guess which. Add-ons, extra seats and card-processing fees are not included, on either side.
Feature-by-Feature
Feature
Toggl Track
Nexa
Invoicing
✗
✓
Scheduling
✗
✓
CRM
✗
✓
Time Tracking
✓
✓
Full Accounting
✗
✓ (SIMPL)
Task Management
✗
✓
Works offline
—
✓
Price
$12/mo
$279 once or 3 × $99
3-Year Total
$432
$279
You own it?
No — stop paying, lose access
Yes — forever
✓ and ✗ for Toggl Track come from its own published feature list. — means the feature isn't in that list, which is not the same as Toggl Track lacking it: check with them. Three years is at today's price.
What "$279 Once" Does And Doesn't Buy
It buys the software, not a service contract. You install Nexa and it runs on your machine. There is no seat count, and nothing stops working if you stop paying, because there is nothing to stop paying.
Toggl Track's monthly fee is not only rent. It pays for their hosting, their support desk, and their engineers shipping changes every week. If those matter to how you work, that is a real thing you would be giving up.
Cross-device sync is the one optional extra — $4.99/month if you want your data mirrored between machines. Skip it and Nexa still works; you just sync manually.
The honest risk of buying once: you are betting on us still being here to improve it. The honest risk of renting: the price is theirs to raise, and the graveyard section below is a record of tools that did exactly that.
What Toggl Track Does Better
Straight from Toggl Track's own feature set. If one of these is the reason you pay them, that reason does not disappear because Nexa is cheaper.
Simple time tracking
Desktop and mobile apps
Pomodoro timer
Project-based tracking
Good free tier
A free plan to start on (with limits), so you can use Toggl Track before paying anything.
Toggl Track is the better call if you need simple time tracking specifically, or if your team is large enough that per-seat pricing still beats buying software outright.
Where business tools fit — for a vfx artist
Software doesn't do the creative work — it automates the business around it. And that part is the same for every vfx artist: find the work, manage it, bill for it, get paid. Each step has a tool — and the right single tool runs the whole loop, so the handoffs are automatic and you get back to the creative work. Tap a step to see what gets automated.
1
Find the work
Land the project
↓
An inquiry becomes a proposal becomes a signed project — with the scope and the deposit locked in.
CRM / contacts
Estimates & proposals
Booking / scheduling
then ↓
2
Manage the work
Do the work
↓
The work itself — tracked against the project: hours, milestones, revisions, and expenses, so nothing bills late or goes uncounted.
Job / project tracking
Time tracking
Expenses, materials & add-ons
then ↓
3
Bill for it
Send the bill
↓
The work becomes the invoice — the hours, the add-ons, the materials, the deposit credited — totaled and sent, instead of re-typed at 9pm.
Invoicing
Deposits & credits
then ↓
4
Get paid
Collect payment
↓
Paid by card or link, the deposit credited, and what's overdue chased — without you doing it by hand.
Card / online payments
Automatic reminders
You can stitch four separate subscriptions across these four steps, or run one tool that does the whole flow so a booking becomes a job becomes an invoice becomes a payment without re-typing. Either way the goal is the same: less time on the business of the business, more on the creative work. (Nexa is built to be the one — but the honest options for each step are above and below.)
Calculate Your Full Stack
Toggl Track plus whatever else you're paying for:
Email yourself this comparison?
Switching from Toggl Track
1
Export your data — Go to Reports → Detailed → Export as CSV. Download your full time entry history.
2
Set up Nexa — 10-minute setup. Import your project and client structure.
3
Start tracking in Nexa — Use Nexa time tracker for new entries. Import historical data if needed.
4
Cancel Toggl — Cancel subscription. Download a final export for your records.
✓ 30-day money-back guarantee. Zero risk.
Sound Familiar?
You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.
VFX is bid per-shot, but a 'simple' shot turns complex the moment the client wants a different camera move or a re-comp, and changes ripple into re-renders that eat days
Render time is real, billable hours of machine and electricity, but clients treat the render as 'just hitting export' and don't expect to pay for it
Iteration and director's-eye notes are endless ('make the explosion bigger, make the creature feel heavier'), each requiring re-sim and re-render far past the bid rounds
Studios and production houses pay net-60 or later, so an artist fronts months of compute and labor before seeing the money
Time tracking, invoicing, client records and scheduling are the pieces of that day. Some tools rent you each piece separately. A few — Nexa among them — bundle the lot and carry their own booking link, with no per-appointment cut. The sections below price both routes honestly.
None of that is a software problem you can buy your way out of in one click — it is why the tool you pick matters more than what it costs. Toggl Track solves some of it. So does Nexa. The difference is what you are left holding in three years.
What This Means for VFX Artists
The median VFX Artist earns $45,000/year. At $144/year, Toggl Track is a recurring slice of that — paid again every year, whether the year was good or not. Owning the same jobs outright is $279 once, and the slice stops.
Nexa is $279 once. Invoicing, scheduling, CRM, time tracking, accounting — all connected, built for vfx artists. You own it like you own your Nuke or After Effects for compositing.
Is Nexa actually right for a vfx artist?
An honest fit check — because the wrong tool is worse than no tool.
Right for you if
You run solo or a small team — like the 25,000 vfx artists in the US who do, and you wear every hat.
You're tired of paying every month for a monthly subscription stack and a pile of apps that don't talk to each other.
You want invoicing, scheduling, and client tracking in one place — not scattered across five apps.
You'd rather own your software once, the way you own your Nuke or After Effects for compositing.
Look elsewhere if
You have a large team that needs enterprise seats, granular roles, and dedicated admin staff — Nexa is built for solo and small operators (1–5), and a bigger platform will serve you better.
You need full payroll for a large team or deep, SKU-level inventory — that's not what Nexa is for.
You're genuinely happy paying monthly and don't mind stitching tools together. No tool fixes a workflow you already like.
The honest fit: if you're a solo or small vfx artists business that owns its tools and is sick of renting software, Nexa replaces your whole stack for $279 once. If you're scaling into a large team with dedicated admin staff, a bigger platform may fit better — and we'd rather tell you that now than sell you the wrong thing.
Time tracking, invoicing, client records and scheduling are the pieces of that day. Some tools rent you each piece separately. A few — Nexa among them — bundle the lot and carry their own booking link, with no per-appointment cut. The sections below price both routes honestly.
What vfx artists actually deal with
VFX is bid per-shot, but a 'simple' shot turns complex the moment the client wants a different camera move or a re-comp, and changes ripple into re-renders that eat days
Render time is real, billable hours of machine and electricity, but clients treat the render as 'just hitting export' and don't expect to pay for it
Iteration and director's-eye notes are endless ('make the explosion bigger, make the creature feel heavier'), each requiring re-sim and re-render far past the bid rounds
Studios and production houses pay net-60 or later, so an artist fronts months of compute and labor before seeing the money
A day in the life of a vfx artist
You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.
The tools a working vfx artist actually owns
Nuke or After Effects for compositing
Houdini or Blender for simulations and 3D
a high-end workstation with a powerful GPU and lots of RAM
Mocha or 3DEqualizer for tracking and matchmoving
a calibrated color-accurate monitor
a render farm subscription or a local render node
Local vfx artists on Nexa
Real vfx artists near you who run their business on Nexa — book directly, no platform fee.
Are you a vfx artist? Post your business and get found in your area — $2.99 one-time.
Or browse every vfx artist on Nexa →
The kit a working vfx artist owns
The tools of the trade — each a one-time buy that earns its keep for years.
Core kitEssential
Workstation with high-VRAM GPU
$2,000–$8,000
Core kitEssential
Colour-accurate reference monitor
$400–$2,000
Core kitEssential
Monitor calibrator
$150–$400
Core kitEssential
Fast NVMe scratch and RAID storage
$300–$1,500
Core kitEssential
Pen tablet
$200–$600
Core kitEssential
Studio monitors and interface
$200–$800
Core kitEssential
Ergonomic chair and desk
$300–$1,500
Upgrade
Software: Nuke, Houdini licences
$2,000–$10,000
Upgrade
Render farm access
$2,000–$12,000
The core kit, bought once$3,550–$14,800
Here's the bar that matters: you spent $3,550–$14,800 on tools that last for years, and never thought twice. So why should the software cost more than your whole kit — every single year? Hold it to the same standard as a good tool: $279, once.
Where Nexa wins for a vfx artist — and where it doesn't
The honest version. Nexa was built to beat the rented stack on the jobs that matter most to a vfx artist — here's where it wins, where the integration wins it anyway, and the things it genuinely doesn't do, with who to use instead. (No tool is best at everything; a guide that pretends otherwise is just an ad.)
Compare the essential business tools for vfx artists
The usual subscriptions vs. Nexa, side by side. Drag the time slider — every year you keep renting, the gap widens. Nexa is $279, one time.
The jobThe usual rentalThe verdict
The whole connected stack4 subscriptions · ~$1,032/yrNexa wins big One tool, $279 once — From tracking the plate through the re-sim to the final render, one record carries the shot so the render hours and the director's-eye iterations flow into the invoice instead of scattering across separate tools. without re-typing. That handoff is the part separate tools can't buy at any price.
Job & project trackingJobber →Nexa wins When the director says make the creature feel heavier and that one note means re-sim and re-render across a shot, Nexa keeps that change against the same shot record so the ripple of re-renders stays tied to the bid instead of a lost note.
InvoicingFreshBooks →Nexa wins Because render time is real billable machine and electricity hours that clients treat as just hitting export, Nexa bills the re-renders off the same shot record so the farm time shows as its own line instead of being assumed free.
CRM & clientsHubSpot →Nexa wins Each client lives on one record that holds which shots were bid and which notes pushed them complex, so a different camera move or re-comp stays attached to the per-shot agreement instead of an untracked change.
Scheduling & bookingCalendly →Nexa wins Render queues and delivery dates book against the same shot record, so an overnight render that fails at frame 1,140 and re-queues moves the shot and its billing together instead of living on a separate calendar.
If you run real payroll for a team—Not Nexa Use Gusto → — it's better at that, and we'd rather tell you than pretend.
If you run big email campaigns & automations—Not Nexa Use ConvertKit → — it's better at that, and we'd rather tell you than pretend.
If you design graphics & marketing assets—Not Nexa Use Canva → — it's better at that, and we'd rather tell you than pretend.
Prefer to own a piece outright instead of renting? Free and open-source tools (GnuCash, Invoice Ninja and the like) each handle one job if you'll self-host them — a real option, listed because it's true.
These are affiliate links — if you sign up through one, we may earn a commission at no extra cost to you. We list them because they're the honest best pick for the job, Nexa included. As an Amazon Associate we earn from qualifying purchases. Competitor pricing verified 2026-06-12.
How To Read This Page
We make Nexa. It is one of the two options compared here, so read this with that in mind. We have tried to make Toggl Track's case the way we would want ours made — their strengths above are their own published feature list, not our summary of it.
The prices are Toggl Track's published list prices, checked on the date shown in the sources below. Plans change; check theirs before you decide.
No customer quotes appear on this page because we do not have any from vfx artists we can verify. For user testimony, read the independent reviews — Toggl Track on G2 and on Capterra — where the reviewers are not selling you anything.
Some links on this page earn us money. Tool links may be affiliate links paying us a commission at no extra cost to you, including links to Toggl Track itself. We list a tool when it is the honest pick for the job, not because of the payout.
Check the price yourself:Toggl Track's own pricing page is the source for every figure above, read on the date shown in the sources section below.
We are not neutral about subscriptions, and that is the argument, not a hidden assumption: software you pay for once is cheaper over three years than software you rent, unless you need something only the rented one does.
How we put this guide together
We build a vfx artist's guide the same way every time, and we'd rather you trust it than take it on faith. Nexa is our product, so the test we hold ourselves to is simple: a tool only "wins" a job here when it genuinely does that job better for a vfx artist — and where something free, open-source, or buy-once does it better, we say so and link you to it. Where Nexa falls short (payroll is the honest example), we name the alternative outright.
Where the numbers come from
Vendor pricingHoneyBook $432/yr, FreshBooks $516/yr, Toggl Track $144/yr, Harvest $132/yr — taken from each company's published plans, last verified September 2026. Pricing moves; each name above links straight to that vendor’s own pricing page so you can confirm it before you decide.
Income contextThe $45,000 median we cite for the typical vfx artist is occupational median annual pay from the U.S. Bureau of Labor Statistics (Occupational Employment & Wage Statistics), compiled April 2026. We use it only to show software spend as a share of real income — your own numbers will differ.
Three-year mathMulti-year totals are today's list price multiplied by the number of years. No price rise is projected, so the figure can be checked against the vendor's own pricing page; if they raise it, the real cost is higher.
Found something out of date? Prices change and we don't catch every move the day it happens. This guide is published and maintained by the Nexa team; if a figure here is wrong, tell us and we'll fix it — getting it right matters more to us than the sale.
FAQ
Is Nexa really a Toggl Track replacement?
For solo vfx artists and small teams, yes. invoicing, scheduling, CRM, time tracking, task management, and full accounting — all for $279 once. Toggl Track may be better if you have a large team (10+) or need enterprise-specific features.
What does Toggl Track do that Nexa doesn't?
Toggl Track has features like Simple time tracking and Desktop and mobile apps that some businesses rely on. For most solo vfx artists, these aren't dealbreakers.
How fast does Nexa pay for itself?
At $12/month, Nexa pays for itself in 23.3 months. After that: $144 saved every year.
Can I pay in installments?
Yes. Nexa is $279 as a one-time payment, or 3 payments of $99 ($297 total). Either way it's a one-time purchase — no subscription, no recurring fees ever.