Toggl Track vs Nexa
The Real Comparison for VFX Artists

Toggl Track
$12/mo ($144/yr)
VS
Nexa
$279 once — own forever
or 3 payments of $99
Break even: 23.3 months at Toggl Track's current price.

Bottom Line

Toggl Track costs vfx artists $144/year at today's list price. Nexa is $279 once for invoicing, scheduling, CRM, time tracking and accounting in one suite — so it pays for itself in 23.3 months and you own it after that. What it is not: hosted-for-you software with a support desk and a roadmap you can lobby. That is the trade, and the rest of this page is the detail behind it.

The verdict for vfx artists: Toggl Track is solid software, but at $12/month it costs $432 over 3 years. Nexa does most of what Toggl Track does for $279 once. For solo vfx artists and small teams, Nexa is the better deal.

Choose Nexa if:

  • You're done paying monthly forever
  • You're a solo operator or small team (1-5)
  • You need time-tracker, Invoicing, Connect CRM in one purchase in one tool
  • You're tired of price increases
  • You want to own your tools like you own your equipment

Choose Toggl Track if:

  • You have a large team (10+) needing enterprise features
  • You're deeply invested in Toggl Track's specific workflow
  • You need a feature Nexa doesn't have yet

What Toggl Track Actually Costs VFX Artists

Today's list price is $12/month — $144 a year, from Toggl Track's own pricing page. Every figure below is that price, multiplied. Nothing is projected.

Three years at today's price

Year 1$144
Year 2$144
Year 3$144
Three years of Toggl Track$432

Nexa: $279 once (or 3 × $99). Over the same three years, that is $153 less.

If Toggl Track raises its price, the three-year cost goes up; if it cuts it, the cost comes down. We don't guess which. Add-ons, extra seats and card-processing fees are not included, on either side.

Feature-by-Feature

FeatureToggl TrackNexa
Invoicing✗✓
Scheduling✗✓
CRM✗✓
Time Tracking✓✓
Full Accounting✗✓ (SIMPL)
Task Management✗✓
Works offline—✓
Price$12/mo$279 once
or 3 × $99
3-Year Total$432$279
You own it?No — stop paying, lose accessYes — forever

✓ and ✗ for Toggl Track come from its own published feature list. — means the feature isn't in that list, which is not the same as Toggl Track lacking it: check with them. Three years is at today's price.

What "$279 Once" Does And Doesn't Buy

What Toggl Track Does Better

Straight from Toggl Track's own feature set. If one of these is the reason you pay them, that reason does not disappear because Nexa is cheaper.

Toggl Track is the better call if you need simple time tracking specifically, or if your team is large enough that per-seat pricing still beats buying software outright.

Where business tools fit — for a vfx artist

Software doesn't do the creative work — it automates the business around it. And that part is the same for every vfx artist: find the work, manage it, bill for it, get paid. Each step has a tool — and the right single tool runs the whole loop, so the handoffs are automatic and you get back to the creative work. Tap a step to see what gets automated.

  1. 1
    Find the work

    Land the project

    ↓

    An inquiry becomes a proposal becomes a signed project — with the scope and the deposit locked in.

    • CRM / contacts
    • Estimates & proposals
    • Booking / scheduling
    then ↓
  2. 2

    The work itself — tracked against the project: hours, milestones, revisions, and expenses, so nothing bills late or goes uncounted.

    • Job / project tracking
    • Time tracking
    • Expenses, materials & add-ons
    then ↓
  3. 3

    The work becomes the invoice — the hours, the add-ons, the materials, the deposit credited — totaled and sent, instead of re-typed at 9pm.

    • Invoicing
    • Deposits & credits
    then ↓
  4. 4

    Paid by card or link, the deposit credited, and what's overdue chased — without you doing it by hand.

    • Card / online payments
    • Automatic reminders

You can stitch four separate subscriptions across these four steps, or run one tool that does the whole flow so a booking becomes a job becomes an invoice becomes a payment without re-typing. Either way the goal is the same: less time on the business of the business, more on the creative work. (Nexa is built to be the one — but the honest options for each step are above and below.)

Calculate Your Full Stack

Toggl Track plus whatever else you're paying for:

Email yourself this comparison?

Switching from Toggl Track

1
Export your data — Go to Reports → Detailed → Export as CSV. Download your full time entry history.
2
Set up Nexa — 10-minute setup. Import your project and client structure.
3
Start tracking in Nexa — Use Nexa time tracker for new entries. Import historical data if needed.
4
Cancel Toggl — Cancel subscription. Download a final export for your records.
✓ 30-day money-back guarantee. Zero risk.

Sound Familiar?

You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.

Time tracking, invoicing, client records and scheduling are the pieces of that day. Some tools rent you each piece separately. A few — Nexa among them — bundle the lot and carry their own booking link, with no per-appointment cut. The sections below price both routes honestly.

None of that is a software problem you can buy your way out of in one click — it is why the tool you pick matters more than what it costs. Toggl Track solves some of it. So does Nexa. The difference is what you are left holding in three years.

What This Means for VFX Artists

The median VFX Artist earns $45,000/year. At $144/year, Toggl Track is a recurring slice of that — paid again every year, whether the year was good or not. Owning the same jobs outright is $279 once, and the slice stops.

Nexa is $279 once. Invoicing, scheduling, CRM, time tracking, accounting — all connected, built for vfx artists. You own it like you own your Nuke or After Effects for compositing.

Is Nexa actually right for a vfx artist?

An honest fit check — because the wrong tool is worse than no tool.

Right for you if

  • You run solo or a small team — like the 25,000 vfx artists in the US who do, and you wear every hat.
  • You're tired of paying every month for a monthly subscription stack and a pile of apps that don't talk to each other.
  • You want invoicing, scheduling, and client tracking in one place — not scattered across five apps.
  • You'd rather own your software once, the way you own your Nuke or After Effects for compositing.

Look elsewhere if

  • You have a large team that needs enterprise seats, granular roles, and dedicated admin staff — Nexa is built for solo and small operators (1–5), and a bigger platform will serve you better.
  • You need full payroll for a large team or deep, SKU-level inventory — that's not what Nexa is for.
  • You're genuinely happy paying monthly and don't mind stitching tools together. No tool fixes a workflow you already like.

The honest fit: if you're a solo or small vfx artists business that owns its tools and is sick of renting software, Nexa replaces your whole stack for $279 once. If you're scaling into a large team with dedicated admin staff, a bigger platform may fit better — and we'd rather tell you that now than sell you the wrong thing.

VFX Artists by the numbers — by place

Tax & registration where you operate

Time tracking, invoicing, client records and scheduling are the pieces of that day. Some tools rent you each piece separately. A few — Nexa among them — bundle the lot and carry their own booking link, with no per-appointment cut. The sections below price both routes honestly.

What vfx artists actually deal with

A day in the life of a vfx artist

You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.

The tools a working vfx artist actually owns

Local vfx artists on Nexa

Real vfx artists near you who run their business on Nexa — book directly, no platform fee. Are you a vfx artist? Post your business and get found in your area — $2.99 one-time. Or browse every vfx artist on Nexa →

The kit a working vfx artist owns

The tools of the trade — each a one-time buy that earns its keep for years.

Core kitEssential

Workstation with high-VRAM GPU

$2,000–$8,000
Core kitEssential

Colour-accurate reference monitor

$400–$2,000
Core kitEssential

Monitor calibrator

$150–$400
Core kitEssential

Fast NVMe scratch and RAID storage

$300–$1,500
Core kitEssential

Pen tablet

$200–$600
Core kitEssential

Studio monitors and interface

$200–$800
Core kitEssential

Ergonomic chair and desk

$300–$1,500
Upgrade

Software: Nuke, Houdini licences

$2,000–$10,000
Upgrade

Render farm access

$2,000–$12,000
The core kit, bought once $3,550–$14,800

Here's the bar that matters: you spent $3,550–$14,800 on tools that last for years, and never thought twice. So why should the software cost more than your whole kit — every single year? Hold it to the same standard as a good tool: $279, once.

Where Nexa wins for a vfx artist — and where it doesn't

The honest version. Nexa was built to beat the rented stack on the jobs that matter most to a vfx artist — here's where it wins, where the integration wins it anyway, and the things it genuinely doesn't do, with who to use instead. (No tool is best at everything; a guide that pretends otherwise is just an ad.)

Compare the essential business tools for vfx artists

The usual subscriptions vs. Nexa, side by side. Drag the time slider — every year you keep renting, the gap widens. Nexa is $279, one time.

The jobThe usual rentalThe verdict
The whole connected stack 4 subscriptions · ~$1,032/yr Nexa wins big One tool, $279 once — From tracking the plate through the re-sim to the final render, one record carries the shot so the render hours and the director's-eye iterations flow into the invoice instead of scattering across separate tools. without re-typing. That handoff is the part separate tools can't buy at any price.
Job & project tracking Jobber → Nexa wins When the director says make the creature feel heavier and that one note means re-sim and re-render across a shot, Nexa keeps that change against the same shot record so the ripple of re-renders stays tied to the bid instead of a lost note.
Invoicing FreshBooks → Nexa wins Because render time is real billable machine and electricity hours that clients treat as just hitting export, Nexa bills the re-renders off the same shot record so the farm time shows as its own line instead of being assumed free.
CRM & clients HubSpot → Nexa wins Each client lives on one record that holds which shots were bid and which notes pushed them complex, so a different camera move or re-comp stays attached to the per-shot agreement instead of an untracked change.
Scheduling & booking Calendly → Nexa wins Render queues and delivery dates book against the same shot record, so an overnight render that fails at frame 1,140 and re-queues moves the shot and its billing together instead of living on a separate calendar.
If you run real payroll for a team — Not Nexa Use Gusto → — it's better at that, and we'd rather tell you than pretend.
If you run big email campaigns & automations — Not Nexa Use ConvertKit → — it's better at that, and we'd rather tell you than pretend.
If you design graphics & marketing assets — Not Nexa Use Canva → — it's better at that, and we'd rather tell you than pretend.

Prefer to own a piece outright instead of renting? Free and open-source tools (GnuCash, Invoice Ninja and the like) each handle one job if you'll self-host them — a real option, listed because it's true.

These are affiliate links — if you sign up through one, we may earn a commission at no extra cost to you. We list them because they're the honest best pick for the job, Nexa included. As an Amazon Associate we earn from qualifying purchases. Competitor pricing verified 2026-06-12.

How To Read This Page

How we put this guide together

We build a vfx artist's guide the same way every time, and we'd rather you trust it than take it on faith. Nexa is our product, so the test we hold ourselves to is simple: a tool only "wins" a job here when it genuinely does that job better for a vfx artist — and where something free, open-source, or buy-once does it better, we say so and link you to it. Where Nexa falls short (payroll is the honest example), we name the alternative outright.

Where the numbers come from

Found something out of date? Prices change and we don't catch every move the day it happens. This guide is published and maintained by the Nexa team; if a figure here is wrong, tell us and we'll fix it — getting it right matters more to us than the sale.

FAQ

Is Nexa really a Toggl Track replacement?

For solo vfx artists and small teams, yes. invoicing, scheduling, CRM, time tracking, task management, and full accounting — all for $279 once. Toggl Track may be better if you have a large team (10+) or need enterprise-specific features.

What does Toggl Track do that Nexa doesn't?

Toggl Track has features like Simple time tracking and Desktop and mobile apps that some businesses rely on. For most solo vfx artists, these aren't dealbreakers.

How fast does Nexa pay for itself?

At $12/month, Nexa pays for itself in 23.3 months. After that: $144 saved every year.

Can I pay in installments?

Yes. Nexa is $279 as a one-time payment, or 3 payments of $99 ($297 total). Either way it's a one-time purchase — no subscription, no recurring fees ever.

$432 Over 3 Years. Or $279 Once (or 3 × $99).

Own your tools. Stop renting your software.

Get Nexa — $279 Once
or 3 payments of $99
✓ 30-day money-back — save $500 or full refund

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