Game Composers on Toggl Track pay $18/month — $216/year. Over three years, that's $725. Nexa is $279 once. Break-even runs about 15.5 months. The median Game Composer earns $45,000/year, so Toggl Track's annual cost is roughly 0.5% of typical revenue — every year, forever.
That's $725 gone. And you don't own anything. Stop paying, lose access.
You're not the only one who's had enough.
Game Composers face unique challenges: Writing music that loops seamlessly and layers adaptively — combat, exploration, stealth — so it reacts to gameplay instead of playing as a linear track. Implementing in Wwise or FMOD with the audio programmer, where a great track that doesn't transition cleanly between game states is useless. Indie studios on milestone funding pay late or run out of runway mid-project, leaving cues delivered and invoices unpaid. Endless scope from a game that's still being designed — new levels, new enemy types, new menus all need music that wasn't in the original brief. On top of all that, Toggl Track charges $18/month ($216/year) — money that comes directly from your revenue. The median Game Composer earns $45,000/year. Software at $216/year is a meaningful percentage of that income, every year, forever. And you do not own anything.
Your Cubase or Reaper DAW is yours. You bought it once. Nexa works the same way — $279 once for invoicing, scheduling, CRM, time tracking, and full accounting. All connected. All offline-capable. You own it like you own your tools.
Toggl Track is just one piece. What else are you losing money on?
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Your exact Toggl Track cost, full stack total, and what switching saves. 10 seconds.
| Feature | Toggl Track | Nexa |
|---|---|---|
| Invoicing | ✓ | ✓ |
| Scheduling | ✗ | ✓ |
| CRM | ✗ | ✓ |
| Time Tracking | ✗ | ✓ |
| Full Accounting | ✗ | ✓ (SIMPL) |
| Task Management | ✗ | ✓ |
| Price | $18/mo forever | $279 once or 3 × $99 |
| 3-Year Cost | $725 | $279 |
| Stop paying? | Lose everything | Keep everything forever |
Most game composers are fully switched before the weekend.
Go to Reports → Detailed → Export as CSV. Download your full time entry history.
10-minute setup. Import your project and client structure.
Use Nexa time tracker for new entries. Import historical data if needed.
Cancel subscription. Download a final export for your records.
Game music isn't a track that plays start to finish — it's a system, and that changes how every morning goes. I'll write an exploration theme that has to loop seamlessly forever without a seam a player would notice on the hundredth lap, then build it in vertical layers so the music can swell into combat and ease back to calm as the gameplay does. By mid-morning I'm in a call with the audio programmer, setting up the cues in Wwise — defining the transition rules so the stealth bed crossfades into the chase music on a musical beat, not a jarring cut, because a beautiful track that switches badly breaks the whole feel. After lunch I test against a real build of the game, hearing my music react to actual play, and find a transition that thuds, so I rework the exit tail. Afternoon brings the business reality of indie work: the studio's on milestone funding, the last payment is overdue, and I have to chase an invoice from people I genuinely like and want to keep working with. Then the designer mentions a brand-new biome and a boss that weren't in the original brief, all needing music — scope quietly doubling because the game itself is still being built. I note it for the next milestone and get back to making a world sound alive.
Real game composers near you who run their business on Nexa — book directly, no platform fee. Are you a game composer? Post your business and get found in your area — $2.99 one-time. Or browse every game composer on Nexa →
For solo operators and small teams (1-5), yes. Nexa includes invoicing, scheduling, CRM, time tracking, task management, and full accounting. Toggl Track may be better if you have a large team (10+) or need enterprise-specific features.
It's $7.75/month over 3 years. Toggl Track is $18/month — that's $725 over 3 years. Which is more? And if you'd rather split it, Nexa is also available as 3 payments of $99.
Yes. Nexa is $279 as a one-time payment, or 3 payments of $99 ($297 total). Either way it's a one-time purchase — no subscription, no recurring fees ever.
30-day money-back guarantee. Full refund. If Nexa doesn't save you $500 in year one, you get every penny back.
Export your data from Toggl Track as CSV, import into Nexa in about 5 minutes.
The average solo operator there spends about $2,592/year on software — and Game Composer face their own version of that math. CA state licensing requirements apply.
Numbers reflect typical solo operators in the Ontario metro. Your situation will vary.
Specific gaps Game Composers run into with Toggl Track, and what Nexa does instead.
$725 over 3 years. Or $279 once (or 3 × $99). Own your tools.
Get Nexa — $279 Once