You're Switching from Harvest.
Here's Why VFX Artists Choose Nexa.

Harvest
$13/mo
$156/year — every year, forever
Nexa
$279
Once. Own it forever.
or 3 payments of $99
Break even in 21.5 months. Then it's free forever.
"Switched from Harvest after the last price increase. Nexa does everything I needed for $279. Wish I'd done it sooner."
— Verified VFX Artist, former Harvest customer

The Bottom Line

VFX Artists on Harvest pay $13/month — $156/year. Over three years, that's $523. Nexa is $279 once. Break-even runs about 21.5 months. The median VFX Artist earns $45,000/year, so Harvest's annual cost is roughly 0.3% of typical revenue — every year, forever.

Key Numbers

$45,000
Median VFX Artist income
3.5%
Typical SaaS spend as % of revenue
21.5 mo
Break-even vs Harvest
$244
3-year savings switching to Nexa

What Harvest Is Costing You

The Damage

Harvest monthly $13/mo
Annual drain $156/yr
Year 2 (11.4% SaaS inflation) $174
Year 3 $194
3-year total $523

That's $523 gone. And you don't own anything. Stop paying, lose access.

Your Harvest subscription has cost you $0.00 since you opened this page.

Why VFX Artists Leave Harvest

✗Per-user pricing: 10 users = $110-$140/mo
✗Forecast add-on adds another $5/user/mo
✗Full workflow (Harvest + Forecast): ~$480/mo for 30 users
✗No built-in PTO/leave management
✗Just time + invoicing - need other tools for CRM/scheduling
✗Added a new forecasting tool as a separate product... costs additional monthly fee per user
✗Instead of extending Harvest capabilities, they froze features and charge more
✗The hidden application fee structure makes it most expensive despite appearing affordable
VFX Artists are leaving Harvest every week.

You're not the only one who's had enough.

Why This Matters for VFX Artists

You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.

VFX Artists face unique challenges: VFX is bid per-shot, but a 'simple' shot turns complex the moment the client wants a different camera move or a re-comp, and changes ripple into re-renders that eat days. Render time is real, billable hours of machine and electricity, but clients treat the render as 'just hitting export' and don't expect to pay for it. Iteration and director's-eye notes are endless ('make the explosion bigger, make the creature feel heavier'), each requiring re-sim and re-render far past the bid rounds. Studios and production houses pay net-60 or later, so an artist fronts months of compute and labor before seeing the money. On top of all that, Harvest charges $13/month ($156/year) — money that comes directly from your revenue. The median VFX Artist earns $45,000/year. Software at $156/year is a meaningful percentage of that income, every year, forever. And you do not own anything.

Your Nuke or After Effects for compositing is yours. You bought it once. Nexa works the same way — $279 once for invoicing, scheduling, CRM, time tracking, and full accounting. All connected. All offline-capable. You own it like you own your tools.

Your Full Stack Cost

Harvest is just one piece. What else are you losing money on?

Want this breakdown emailed to you?

Your exact Harvest cost, full stack total, and what switching saves. 10 seconds.

"I was paying Harvest $13/month and didn't question it until I did the math. $523 over 3 years for tools I don't even own. Nexa was $279. Once. Done."
— VFX Artist business owner

What You Get Instead

Feature Harvest Nexa
Invoicing ✓ ✓
Scheduling ✗ ✓
CRM ✗ ✓
Time Tracking ✗ ✓
Full Accounting ✗ ✓ (SIMPL)
Task Management ✗ ✓
Price $13/mo forever $279 once
or 3 × $99
3-Year Cost $523 $279
Stop paying? Lose everything Keep everything forever

Switching Takes 1-2 Days

Most vfx artists are fully switched before the weekend.

1

Export your data

Go to Settings → Manage → Export. Download time entries, invoices, and expenses.

2

Set up Nexa

10-minute setup. Import your client list and project structure.

3

Start tracking in Nexa

Begin using Nexa time tracker. Import historical time data if needed.

4

Cancel Harvest

Cancel subscription. Download a final export for your records.

✓ Run both in parallel. Cancel Harvest when you're confident. Zero risk.

What vfx artists actually deal with

A day in the life of a vfx artist

You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.

The tools a working vfx artist actually owns

Local vfx artists on Nexa

Real vfx artists near you who run their business on Nexa — book directly, no platform fee. Are you a vfx artist? Post your business and get found in your area — $2.99 one-time. Or browse every vfx artist on Nexa →

FAQ

Is Nexa really a Harvest replacement for vfx artists?

For solo operators and small teams (1-5), yes. Nexa includes invoicing, scheduling, CRM, time tracking, task management, and full accounting. Harvest may be better if you have a large team (10+) or need enterprise-specific features.

$279 seems like a lot.

It's $7.75/month over 3 years. Harvest is $13/month — that's $523 over 3 years. Which is more? And if you'd rather split it, Nexa is also available as 3 payments of $99.

Can I pay in installments?

Yes. Nexa is $279 as a one-time payment, or 3 payments of $99 ($297 total). Either way it's a one-time purchase — no subscription, no recurring fees ever.

What if I don't like it?

30-day money-back guarantee. Full refund. If Nexa doesn't save you $500 in year one, you get every penny back.

Can I import my Harvest data?

Export your data from Harvest as CSV, import into Nexa in about 5 minutes.

VFX Artists in Virginia Beach

The average solo operator there spends about $1,900/year on software — and VFX Artist face their own version of that math. Virginia income tax up to 5.75%. Military spouse rules may apply. No city income tax but business license tax based on gross receipts. Virginia requires contractor licensing through DPOR for projects over $1,000. Virginia Beach requires a business license with gross receipts reporting.

Numbers reflect typical solo operators in the Virginia Beach metro. Your situation will vary.

If You Need These — Nexa Has Them

Specific gaps VFX Artists run into with Harvest, and what Nexa does instead.

✗
Harvest gapTask management
✓
NexaBuilt into Nexa’s $279 once purchase — no separate add-on.
✗
Harvest gapOffline-first
✓
NexaBuilt into Nexa’s $279 once purchase — no separate add-on.
✗
Harvest gapScheduling
✓
NexaBuilt-in scheduling and booking — no separate tier.
"Harvest raised prices again and I was done. Found Nexa — $279 once. I own it. No more 'we're updating our pricing' emails. Best business decision this year."
— VFX Artist, switched from Harvest

Stop Losing $156/Year to Harvest

$523 over 3 years. Or $279 once (or 3 × $99). Own your tools.

Get Nexa — $279 Once
or 3 payments of $99
✓ 30-day money-back guarantee — save $500 or full refund

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