You're Switching from Harvest.
Here's Why UI Artists Choose Nexa.

Harvest
$13/mo
$156/year — every year, forever
Nexa
$279
Once. Own it forever.
or 3 payments of $99
Break even in 21.5 months. Then it's free forever.
"Switched from Harvest after the last price increase. Nexa does everything I needed for $279. Wish I'd done it sooner."
— Verified UI Artist, former Harvest customer

The Bottom Line

UI Artists on Harvest pay $13/month — $156/year. Over three years, that's $523. Nexa is $279 once. Break-even runs about 21.5 months. The median UI Artist earns $45,000/year, so Harvest's annual cost is roughly 0.3% of typical revenue — every year, forever.

Key Numbers

$45,000
Median UI Artist income
3.5%
Typical SaaS spend as % of revenue
21.5 mo
Break-even vs Harvest
$244
3-year savings switching to Nexa

What Harvest Is Costing You

The Damage

Harvest monthly $13/mo
Annual drain $156/yr
Year 2 (11.4% SaaS inflation) $174
Year 3 $194
3-year total $523

That's $523 gone. And you don't own anything. Stop paying, lose access.

Your Harvest subscription has cost you $0.00 since you opened this page.

Why UI Artists Leave Harvest

✗Per-user pricing: 10 users = $110-$140/mo
✗Forecast add-on adds another $5/user/mo
✗Full workflow (Harvest + Forecast): ~$480/mo for 30 users
✗No built-in PTO/leave management
✗Just time + invoicing - need other tools for CRM/scheduling
✗Added a new forecasting tool as a separate product... costs additional monthly fee per user
✗Instead of extending Harvest capabilities, they froze features and charge more
✗The hidden application fee structure makes it most expensive despite appearing affordable
UI Artists are leaving Harvest every week.

You're not the only one who's had enough.

Why This Matters for UI Artists

You open Figma to the game's inventory screen, which the client described as 'simple,' and immediately the questions start: what does a slot look like when it's empty, hovered, selected, locked, or holding a stacked item? You build the component with all its states because that's the actual job, even though the brief only pictured one. Mid-morning is the icon set, drawing a consistent family of inventory icons in Illustrator at a base grid so they stay crisp when scaled down to the in-game size. The art director asks to 'just make the gold a little warmer,' which lives in a shared color style, so the change ripples through every screen and you check each one. Afternoon is motion: a quick After Effects mockup showing how the panel slides and the items settle, because static screens never communicate feel. Around three the producer mentions the game is shipping in five languages, and you realize the German strings will blow out the button widths, so you flag the relayout. Late day is asset export, slicing every element at the densities the engine needs, naming files to the engine's convention, and updating your tracker with the localization relayout and the multi-state component work so the per-screen quote reflects the states that actually got built.

UI Artists face unique challenges: Game studios want diegetic, animated, multi-state HUD elements but brief them as 'just some menu screens,' so the real production scope only emerges once you ask about hover, pressed, and disabled states. Every screen needs assets exported at multiple resolutions and densities for different target devices, and the export grind is invisible labor folded into a flat per-screen rate. Stakeholders request 'one small tweak' to a shared component, not realizing it ripples through every screen that uses it, turning a five-minute ask into a half-day re-export. Localization adds languages with longer strings that break carefully tuned layouts, and the relayout work is never anticipated in the original quote. On top of all that, Harvest charges $13/month ($156/year) — money that comes directly from your revenue. The median UI Artist earns $45,000/year. Software at $156/year is a meaningful percentage of that income, every year, forever. And you do not own anything.

Your Figma with auto-layout and component libraries is yours. You bought it once. Nexa works the same way — $279 once for invoicing, scheduling, CRM, time tracking, and full accounting. All connected. All offline-capable. You own it like you own your tools.

Your Full Stack Cost

Harvest is just one piece. What else are you losing money on?

Want this breakdown emailed to you?

Your exact Harvest cost, full stack total, and what switching saves. 10 seconds.

"I was paying Harvest $13/month and didn't question it until I did the math. $523 over 3 years for tools I don't even own. Nexa was $279. Once. Done."
— UI Artist business owner

What You Get Instead

Feature Harvest Nexa
Invoicing ✓ ✓
Scheduling ✗ ✓
CRM ✗ ✓
Time Tracking ✗ ✓
Full Accounting ✗ ✓ (SIMPL)
Task Management ✗ ✓
Price $13/mo forever $279 once
or 3 × $99
3-Year Cost $523 $279
Stop paying? Lose everything Keep everything forever

Switching Takes 1-2 Days

Most ui artists are fully switched before the weekend.

1

Export your data

Go to Settings → Manage → Export. Download time entries, invoices, and expenses.

2

Set up Nexa

10-minute setup. Import your client list and project structure.

3

Start tracking in Nexa

Begin using Nexa time tracker. Import historical time data if needed.

4

Cancel Harvest

Cancel subscription. Download a final export for your records.

✓ Run both in parallel. Cancel Harvest when you're confident. Zero risk.

What ui artists actually deal with

A day in the life of a ui artist

You open Figma to the game's inventory screen, which the client described as 'simple,' and immediately the questions start: what does a slot look like when it's empty, hovered, selected, locked, or holding a stacked item? You build the component with all its states because that's the actual job, even though the brief only pictured one. Mid-morning is the icon set, drawing a consistent family of inventory icons in Illustrator at a base grid so they stay crisp when scaled down to the in-game size. The art director asks to 'just make the gold a little warmer,' which lives in a shared color style, so the change ripples through every screen and you check each one. Afternoon is motion: a quick After Effects mockup showing how the panel slides and the items settle, because static screens never communicate feel. Around three the producer mentions the game is shipping in five languages, and you realize the German strings will blow out the button widths, so you flag the relayout. Late day is asset export, slicing every element at the densities the engine needs, naming files to the engine's convention, and updating your tracker with the localization relayout and the multi-state component work so the per-screen quote reflects the states that actually got built.

The tools a working ui artist actually owns

Local ui artists on Nexa

Real ui artists near you who run their business on Nexa — book directly, no platform fee. Are you an ui artist? Post your business and get found in your area — $2.99 one-time. Or browse every ui artist on Nexa →

FAQ

Is Nexa really a Harvest replacement for ui artists?

For solo operators and small teams (1-5), yes. Nexa includes invoicing, scheduling, CRM, time tracking, task management, and full accounting. Harvest may be better if you have a large team (10+) or need enterprise-specific features.

$279 seems like a lot.

It's $7.75/month over 3 years. Harvest is $13/month — that's $523 over 3 years. Which is more? And if you'd rather split it, Nexa is also available as 3 payments of $99.

Can I pay in installments?

Yes. Nexa is $279 as a one-time payment, or 3 payments of $99 ($297 total). Either way it's a one-time purchase — no subscription, no recurring fees ever.

What if I don't like it?

30-day money-back guarantee. Full refund. If Nexa doesn't save you $500 in year one, you get every penny back.

Can I import my Harvest data?

Export your data from Harvest as CSV, import into Nexa in about 5 minutes.

UI Artists in Bismarck

The average solo operator there spends about $2,160/year on software — and UI Artist face their own version of that math. ND state licensing requirements apply.

Numbers reflect typical solo operators in the Bismarck metro. Your situation will vary.

If You Need These — Nexa Has Them

Specific gaps UI Artists run into with Harvest, and what Nexa does instead.

✗
Harvest gapScheduling
✓
NexaBuilt-in scheduling and booking — no separate tier.
✗
Harvest gapCRM
✓
NexaFull CRM module included in $279.
✗
Harvest gapFull financial suite
✓
NexaBuilt into Nexa’s $279 once purchase — no separate add-on.
"Harvest raised prices again and I was done. Found Nexa — $279 once. I own it. No more 'we're updating our pricing' emails. Best business decision this year."
— UI Artist, switched from Harvest

Stop Losing $156/Year to Harvest

$523 over 3 years. Or $279 once (or 3 × $99). Own your tools.

Get Nexa — $279 Once
or 3 payments of $99
✓ 30-day money-back guarantee — save $500 or full refund

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